WebFeb 16, 2024 · git S GameMaker Source control messing up .yyp file Hi, I'm working on a project with a couple of other people and we've set up source control using gitlab and Gamemaker. The problem is that when we pull from the main branch, the .yyp file always seemed to get messed up and the problem enters an unopenable state. My current … WebOct 10, 2024 · GameMaker. Tech Support. Question - IDE Studio 2 Source Control. Thread starter SirMeepington; Start date Oct 10, 2024; S. SirMeepington Guest. Oct 10, 2024 #1 Is there a way to get SVN functionality out Studio 2 without having to use github? ... Question - IDE Studio 2 Source Control. Thread starter SirMeepington; Start date Oct …
GMS just.... sucks? :: GameMaker: Studio General Discussions
WebThe software has git integration and also source control. These would be your best bet. #1 Falli 24. März 2024 um 4:25 As mentioned earlier, you can use git for version control, for syncing the project files. When 2 people are working on one file git also tries to merge the 2 versions into one file but sometimes you have to do it by hand. #2 WebAug 18, 2024 · Developer JuJu Adams, who has been using version 2.3 during closed-beta, was particular impressed by the new Asset Browser: “The biggest workflow improvement … black friday joseph a bank sales
Question - IDE - Studio 2 Source Control GameMaker Community
WebThe source control repository is for managing changes in the project, not a disaster recovery backup. Unless the disaster is developer error resulting in a bad check-in. ;-) Check in chunks. The developer should check in changes they’ve made in logical “chunks”. WebPlugin Preferences The Plugins Preferences are used to control any extra plugins that have been added to the GameMaker IDE. By default this has one section dedicated to the Source Control plugin for integrating GameMaker projects with Git. Source Control (Git) WebAug 18, 2024 · 18 August 2024. Tech. Now that the 2.3.0 Beta of GameMaker Studio 2 is available, you will be able to see there have been a number of significant changes and additions to the GameMaker Language, as well as a number of changes and additions made to the IDE. In this tech blog we'll be going over the changes to the IDE and we'll … games before class