WebInclude the FetchContent module and declare the Catch2 content. We want to download the v2.13.4 tag from the official Git repository. Make the Catch2 content available. Create the … WebAug 8, 2024 · The FetchContent module provides primary two approaches for populating the content of the external package in your main CMake build: FetchContent_MakeAvailable: The simpler, and often preferred approach FetchContent_GetProperties and FetchContent_Populate: An approach offering more precise control, allowing custom …
C++ dependency management with CMake’s FetchContent
WebDec 1, 2024 · FetchContent_Declare: The can be any of the download or update/patch options that the ExternalProject_Add () command understands And according to the ExternalProject_Add documentation, " The specified arguments are passed to the cmake command line " when using CMAKE_ARGS. people playground ghost rider mod
Using ExternalProject to download a header-only library
WebApr 8, 2024 · Teams. Q&A for work. Connect and share knowledge within a single location that is structured and easy to search. Learn more about Teams WebJul 26, 2024 · If you dont want to use FetchContent you can also use Doctest with conan packages and generate a cmake "integrator". then you can use find_package () to populate those library directories – Jorge Jul 25, 2024 at 20:20 Add a comment Your Answer By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie … WebJun 14, 2024 · The main purpose of FetchContent is a garantee that at the time of call add_subdirectory ($ {Foo_SOURCE_DIR} $ {Foo_BINARY_DIR}) the "fetched" project will be (as sources) in the $ {Foo_SOURCE_DIR} directory. How to use the project inluded via add_subdirectory is completely up to that project: people playground god of war